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The Worldwide Gaming Accessories Industry is Projected to Reach $14.3 Billion by 2030

2022-12-07

DUBLIN, Nov. 21, 2022 /PRNewswire/ -- The "Gaming Accessories Market By Component, By Device Type, By Connectivity type, By End Use: Global Opportunity Analysis and Industry Forecast, 2021-2030" report has been added to ResearchAndMarkets.com's offering. The gaming accessories market is projected to reach $14,396.40 million by 2030 growing from $6,133.5 million in 2021 at a CAGR of 9.9% in the forecast period.

Gaming accessories are various hardware devices like headset and joysticks that are either required to use a video game console or improve the gaming experience. Video game accessories include controllers, headsets, joysticks, and web cameras. The most frequent video game system attachment is the controllers used to play the games.

This device now has direction controls as well as various other types of inputs. The growing trend and popularity of video games among teenagers, as well as the introduction of new technology in the gaming sector, are important factors driving gaming accessories market growth.

The interactive gaming industry's development of new advanced platforms to reach out to gamers all over the world, the growing number of Smartphone users all over the world, the growing popularity of virtual reality leading to a high demand for virtual reality headsets, and a surge in the adoption of handheld gaming consoles and advanced graphics-based video games are all expected to see rapid growth in gaming accessories market share during the forecast period. Gaming accessories give players with a high level of comfort, allowing them to play games more efficiently, resulting in market growth.

The emergence of new gaming content with high graphic requirements is driving the gaming accessories market growth. Gaming on consoles is migrating to on-demand visual content, which has already begun. Furthermore, a big driver of the gaming accessories market opportunity is the dropping prices of these items.

During the forecast period, the global gaming accessories market size is expected to rise at a considerable CAGR. Increased usage of smartphones and tablets, as well as fast expanding technology such as virtual reality and artificial intelligence, are fuelling market expansion, globally.

Furthermore, the rise in popularity of e-sports boosts demand for gaming accessories such as improved gaming keyboards and gamepads, as well as other gaming equipment. Furthermore, as a result of the COVID-19 pandemic, people were forced to stay at home, overall gaming and internet game consumption has increased in comparison to previous eras.

The gaming accessories industry is also booming as people turn to gaming to pass the time.

CHAPTER 4: GAMING ACCESSORIES MARKET, BY COMPONENT

4.1 Overview

4.2 Headsets

4.3 Keyboard

4.4 Mice

4.5 Controller

4.6 Others

CHAPTER 10: COMPANY PROFILES

10.1 Logitech International SA

10.2 DuckyChannel International Co., Ltd.

10.3 Corsair

10.5 Razer

10.6 hyperx

10.7 ZOWIE (BenQ)

10.8 mad catz

10.9 Cooler Master Technology Inc.

10.10 Plantronics Inc.

News source from PRNEWS: https://www.prnewswire.com/news-releases/the-worldwide-gaming-accessories-industry-is-projected-to-reach-14-3-billion-by-2030--301684195.html

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